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Claralux

Cloaked in snow and filled with the smell of charred wood and baked goods, Claralux is a homely kingdom that's built like a large village. The Luxians and other scattered residents who live here are firm believers in tradition and the old folk tales of the Bright One and the Brothers Light and Dark. 
The kingdom is rules by a small elden council of family representatives, who watch over the entirety of the kingdom and memorize all the old texts of previous Luxians. Together, the residents of Claralux withstand the cold with warm fires and wings strung together over each shoulder.

Kingdom: ClaraLux

 

History:

 

-        Periods/Eras in time

-        War Arc (About ten years ago)

-        Main Historical Events

-        Time of War (Mainly with the Mortuus Kingdom, allied to Asulon)

-        Falling of the bright one (The ancestrel from space)

-        Current State

-        Peaceful and prepared (firm in belief)

-        How does time work

-        Regularly, months being called moons by civilians and the like

 

 

Economy:

 

-        Economy working on?

-        Coins (Silver and gold) as well as traditional trade

-        Most valuable Resources

-        Labradorite/ general necessities

-        How are these resources bought or sold

-        Coin or traditional trade

-        How can this society be considered wealthy

-        Wealthy in happiness and honor

Religion:

-        Actual divine entities in the world?

-        The bright one (the ancestrel from space/ A pyrite)

-        gods/goddesses of that religion

-        The bright one/ The star

-        Myths and Legends

-        Tis legend that the bright one fell from the heavens to guide those of the light from darkness. (In reality, this is simply an ancestrel that fell from a crashing spaceship long ago)

-        The tale of two brothers (Brother who were rivals, one inheriting the ways of light magic and helping others with his gifts)

-        Primary Tenets/ Ideals

-        Helping others

-        Belief in the light

-        Stubborn and strong

-        How do religions clash

-        With those who don’t respect their ancestry and take care of each other in their societies

 

Magic System:

-        The limits

-        Soft System/ strengths come with drawbacks and the like. Those who have mated with those in the Claralux kingdom will have children that inherit the powers of the light.

-        Magical abilities (Those born a Claralux citizen)

-        Lux organ- an inherited organ, normally in a tail, that produces a light, malleable substance that the owner can use to make things like shields, swords, and obvious a beacon of light.

-        The lux organ’s stamina is based on the organ’s health and training

-        Flexible Soul- He has light palms that can imit a bright light (his soul light) from them. He can create any physical shape from them as long as they stay connected to the hand and is focused on enough.

-        The light slowly runs out until it is depleted. The bulb in the tail is the source of the soul light (aka the lux organ).

-      Flight- powered by large wings and the amount of soul light in the lux organ

-      Same drawbacks as the lux organ itself

-      Full bright Armor- the ability to encase the user in light, creating the practiced form of a chosen creature

-        What can be achieved with this magic

-        Feets of strength

-        Protection

-        Guidance

-        helpfullness

-        How does magic interact with society

-        Same as above

 

Executive:

-        System of Government

-        Theocratic Democracy (Ruled by a group of elders elected every few years, usually among families such as the Beacons)

-        Who has the power

-        The bright one/ the Enlightened Circle

-        How are laws created

-        By morality and creative judgment

-        Law enforcement system

-        The enforce themselves (Mostly the family keeps each other in check)

Topography:

-        How does the territory look?

-        Tundra mountains/ pine forests/ glaciers/ clear water

-        Natural resources

-        Ice. . . lots of it/ quartz,labradorite, amethysts, obsidian, smoky quartz (Often used for Shadow Cores)

-        Furs from native animals

-        Location vs Survival?

-        Civilians would constantly need warm clothes, depending heavily on local fauna with large hides of fur

-        Wood would also be needed for fires or a powerful bout of light magic

 

 

 

Inhabitants:

-        Intelligent races in this society/ part of the world?

-        Luxians ( feathered humanoids with lux tails and large feathered wings)

-        How do these races live?

-        In close families that follow a strict moral code and a belief in the bright one

-        Special Traits?

-        Feathers and leathery skin

-        Large wings

-        A barb tipped tail with a lux organ within

-        Large facial features with fangs

-        Fauna and Flora in the area

-        Stripe tailed boars

-        Dawning bats

 

 

 

 

Culture:

 

-        Most important features/ differences in culture from others

-        The stubborn will to stay with morals and tradition

-        Talk in an older tongue and are not great with change

-        Strong family units

-        A connection to nature and the nurturing of light

-        Main works of art/lit/construction

-        A LOT of surrealism and fantasy based works of art/ light based structures and sculptures as well

-        Many fantasy and history based literature

-        Core cottage buildings with some brick work/ no light fixtures

-        Conflicts in society

-        None really except for them all being exceptionally stubborn

-        Effect on the world

-        More selflessness

-        Those are drawn to the light

 

Society:

 

-        Most important people in Kingdom

-        The Beacon family along with other long lineage families/ The bright one

-        Least important

-        none

-        How do classes co-exist

-        Family units, working together to figure out problems, helping each other become better

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